Go back to the basement, and head to the machine room. You’ll need to get some identification, it seems. Talk to the new mailman behind the sofa, and it seems he’s got a package for Mr Morton. Go to the first floor, and enter the lobby. Finally, the slot below holds a gas canister, which you don’t have at the moment. The dial in the middle is used to specify which room you want to gas, according to the camera. This will fill up the machine with sleeping powder. Use the beaker of sleeping powder on the funnel on top of the machine. This is what Mr Morton used to gas people to sleep. To proceed, take the elevator down to the basement and enter the surveillance room. You can even try sneaking into Selma’s apartment using the Master Key. Feel free to go up to the third floor and meet Martin and Selma to get to know them. Welcome to the lengthiest chapter of them all.Īs usual, take the Sender and Receiver devices off. At all times, it is recommended that you explore the world of The Dream Machine yourself and only consult this walkthrough when you’re really stuck. It also omits side-content that isn’t relevant to the story progression. This walkthrough series covers the game on a puzzle-by-puzzle basis, which involves a lot of backtracking. This walkthrough covers Chapter 5 of The Dream Machine. Stuck in the fifth chapter of The Dream Machine? Figure out what you need to do with our walkthrough!
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